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World of Warcraft Ulduar Trailer, 3.1 Test Patch Notes
2009-10-20
Blizzard has released a preview trailer for Ulduar, the new dungeon included in the anticipated World of Warcraft 3.1 patch. Please install Flash to view this Shackvideo var s1 = new SWFObject('/extras/flow4/player.swf','player','480','272','9');s1.addParam('allowscriptaccess','always');s1.addParam('allowfullscreen','true');s1.addParam('wmode', 'transparent');s1.addParam('flashvars','plugins=gapro-1&gapro.accountid=UA-8643273-2&gapro.trackstarts=true&gapro.trackpercentage=true&gapro.tracktime=true&config=/extras/flow4/config.x?id=13775');s1.write('13775');Shackvideo users can use the HD Stream.
Check out the full 3.1 test patch notes below the fold:
World of Warcraft PTR Patch 3.1.0
GeneralAll Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.Ulduar is now available for limited testing. Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.
PvPBattlegroundsPlayers will now be able to queue for battlegrounds from any location.Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.Teleporters can now be used while mounted and can now be seen from anywhere in the zone
Classes: GeneralHysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
Death KnightsBlood Boil's damage increased to make up for Pestilence no longer doing damage.Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.Blood Plague: Now lasts 15 seconds untalented.Death Pact: This heal cannot be a critical.Frost Fever: Now lasts 15 seconds untalented.Pestilence does no damage and has only one rank.Plague Strike and Blood Plague no longer remove hots. Plague Strike's damage increased quite a bit to compensate.Raise Ally now has a cooldown greater than 15 min and can no longer be used in Arenas.Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.Rune of Cinderglacier now procs per minute instead of a 5% chance.Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.Strangulate no longer does damage and has been reduced to 1 rank. Talents BloodBlood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.Blood-Gorged now grants armor penetration instead of expertise.Bloody Strikes now increases Blood Boil damage instead of Pestilence.Bloodworms now heal more.Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3. Frost The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%Blood of the North: Now also increases damage dealt by Frost Strike by 15%.Chillblains: Now a 15/30/50% movement speed debuff (up from 30%).Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 50%.Icy Talons: This talent now has a new icon.Runic Power Mastery down to 2 ranks.UnholyBlood-caked Blade: Now has a 3 second cooldown on the effect.Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.Necrosis: Can now only be triggered by main hand attacks.Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%.Scourge Strike: Damage increased.Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.
DruidsAbolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage.Talents BalanceOwlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.Feral New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.Restoration Living Seed: This talent now accounts for total healing including overhealing.Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.Intensity: Now grants 17/33/50% of mana regeneration while casting.New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.Tree of Life: You can now use Nature's Grasp and Thorns while within this form.
HuntersDisengage: Cooldown increased by 5 sec.Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.TalentsBeast Mastery Improved Aspect of the Hawk now has a new spell effect.Improved Wing Clip: This talent has been removed.Marksmanship Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.Survival Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by a...

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